Artanis Brood War [better] 💎
★★★☆☆ (3/5) – Essential for lore completionists, forgettable for everyone else.
Artanis in Brood War is like watching Luke Skywalker farm moisture on Tatooine for the entire original trilogy—you know he’ll be important later , but right now, he’s just a guy in a robe listening to his elders argue. artanis brood war
Let’s be honest: Artanis doesn’t do much. He has no unique unit model (standard Executor), no special abilities, and zero memorable combat moments. His defining trait is that he follows orders. Compare him to the swaggering Fenix or the brooding Zeratul, and Artanis fades into the background. His arc is entirely internal, which is difficult to convey in a 1998 RTS with limited cutscenes. He has no unique unit model (standard Executor),
Blizzard smartly uses Artanis as the player’s surrogate. You feel his confusion when the UED arrives, his grief during the fall of Aiur, and his frustration when forced to ally with Kerrigan. He is the “straight man” in a campaign of betrayals, and his growing weariness is palpable. His arc is entirely internal, which is difficult
Unlike Kerrigan, Duke, or Duran, Artanis is never a battlefield unit. You never feel his presence. In missions like “The Reckoning,” he is merely a voice in the briefing. For an RTS, this is a cardinal sin: a hero you can’t command is a hero you don’t remember. Even the nameless “Protoss Executor” from Original StarCraft had more agency because you were that executor. Artanis feels like a middle manager.
Viewed in isolation, Artanis in Brood War is a —an intriguing concept with minimal execution. He lacks the tragic grandeur of the first game’s heroes. However, viewed retrospectively (knowing his evolution into the high hierarch in Legacy of the Void ), his Brood War role becomes a necessary prologue. He is the witness to the Protoss’s darkest hour, the silent student who will one day rebuild.