Blockblast 76 Github Review

# 2️⃣ Pull the Godot C# bindings (NuGet) dotnet restore src/BlockBlast.sln

From there, the sky’s the limit: create new block types, integrate leaderboards, or even ship a browser‑based version. The code is clean, the docs are solid, and the community is eager to help. Fork the repo, star it, and drop a “Hello World” commit to let the maintainers know you’re in. Happy building! 🎮✨ — Your Name – Game Dev Engineer & Open‑Source Advocate blockblast 76 github

FROM mcr.microsoft.com/dotnet/sdk:6.0 AS build WORKDIR /src COPY . . RUN dotnet publish src/Network/BlockBlast.Network.csproj -c Release -o /app # 2️⃣ Pull the Godot C# bindings (NuGet)

# From the repository root cd src/Network dotnet run --configuration Release You’ll see something like: Happy building

public int Explosions get; set; Increment it in GameplayManager.cs when an explosive block detonates: