Build Royale Unblocked May 2026

canvas background: #2a3f2a; border-radius: 12px; box-shadow: 0 0 0 3px #4a6f4a; cursor: crosshair;

royale-unblocked/ ├── index.html ├── style.css ├── game.js This will be the main page that loads your game. build royale unblocked

// Boundary for bots bot.x = Math.min(Math.max(bot.x, bot.size/2), canvas.width - bot.size/2); bot.y = Math.min(Math.max(bot.y, bot.size/2), canvas.height - bot.size/2); canvas background: #2a3f2a

// Mouse aim & shoot canvas.addEventListener('mousemove', (e) => const rect = canvas.getBoundingClientRect(); const scaleX = canvas.width / rect.width; const scaleY = canvas.height / rect.height; mouseX = (e.clientX - rect.left) * scaleX; mouseY = (e.clientY - rect.top) * scaleY; ); box-shadow: 0 0 0 3px #4a6f4a

// Collision with player (damage) const playerDist = Math.hypot(player.x - bot.x, player.y - bot.y); if (playerDist < player.size/2 + bot.size/2) player.health -= 1; // Knockback const angle = Math.atan2(player.y - bot.y, player.x - bot.x); player.x += Math.cos(angle) * 15; player.y += Math.sin(angle) * 15;

function updateGame() if (!gameRunning) return;

Inside, create these files: