Demystifying Multi-character | Animation In Maya Coloso

| Control Type | Purpose | Maya Tool | |--------------|---------|------------| | | Moves all characters as a group | Create a null group ( Ctrl+G ) above all references | | Per-Character Root | Moves one character without breaking IK | The COG or masterCtrl inside each namespace | | Interaction Control | Handshake/eye contact alignment | Locator constrained to character A, then point-constrained to character B's hand |

| Problem | Fix | |---------|-----| | Viewport lag | Display > Polygons > Backface Culling ; turn off textures in animation mode | | Slow playback | instead of real-time; use Cache > Turn on Caching for all characters | | Evaluation errors | Set all character rigs to Parallel evaluation mode (Windows > Settings/Preferences > Performance) | | File size bloat | Delete animation history on controllers only (not geometry). Use Optimize Scene Size | demystifying multi-character animation in maya coloso

Phase 1: Scene Setup & Reference Management The Pitfall: Loading 5 full-res characters destroys your viewport FPS. | Control Type | Purpose | Maya Tool