# Also send loser to losers bracket loser_id = get_loser(match) lb_match = get_loser_bracket_match(match) set_player_in_match(lb_match, next_free_slot(lb_match), loser_id)

def _build(self): # Build WB round 1 r1 = [] for i in range(0, self.size, 2): r1.append([self.players[i] if i < len(self.players) else None, self.players[i+1] if i+1 < len(self.players) else None]) self.wb[0] = r1

# Simplified LB stub: real implementation needs per-match mapping print("Losers bracket would be built here based on WB structure.")

# Step 3: Generate LB matches (simplified example for 8 players) lb_matches = [] # Map: (wb_round, wb_match_index) -> lb_match # Logic depends on tournament size; general formula exists When a match is reported:

// Losers bracket generation would follow similar but with cross-references // (full logic requires careful mapping of loser drops)