Driving Simulator 3d Google Maps 🆕 Free

// Tile preloading map.setTileLoadStrategy( minZoom: 16, maxZoom: 19, cacheSize: 500, preloadRadius: 300 // meters ); Replace the cube with a 3D car model:

<!DOCTYPE html> <html> <head> <title>3D Driving Simulator</title> <style> #map height: 100vh; width: 100vw; margin: 0; padding: 0; body margin: 0; overflow: hidden; #controls position: absolute; bottom: 20px; left: 20px; background: black; color: white; padding: 10px; border-radius: 8px; z-index: 10; font-family: monospace; </style> </head> <body> <div id="map"></div> <div id="controls"> 🚗 WASD or Arrow Keys | 🖱️ Drag to look around </div> <script src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&v=beta&libraries=map3d"></script> <script src="simulator.js"></script> </body> </html> In simulator.js :

map = new Map3D(document.getElementById("map"), center: position, tilt: 75, heading: 0, zoom: 18, defaultViewportMode: "first_person", // crucial for driving renderingOptions: antialiasing: true, shadows: true, reflections: true ); driving simulator 3d google maps

// Update map camera map.setCenter(position); map.setHeading(rotation * 180 / Math.PI); Google Maps 3D tiles include elevation data. To avoid driving through buildings or off cliffs:

function updateDriving() if (keys.ArrowUp) speed = Math.min(speed + ACCEL, SPEED_MAX); if (keys.ArrowDown) speed = Math.max(speed - ACCEL, -SPEED_MAX/2); if (!keys.ArrowUp && !keys.ArrowDown) speed *= 0.98; // friction // Tile preloading map

let map; let camera; let vehicleModel; let speed = 0; let rotation = 0; let position = lat: 37.7749, lng: -122.4194 ; // San Francisco async function initMap() const Map3D = await google.maps.importLibrary("map3d");

(Replace YOUR_API_KEY in their source code) This guide gives you a using actual satellite-derived 3D geometry—far more realistic than traditional racing games for exploring real cities. // Tile preloading map.setTileLoadStrategy( minZoom: 16

// In driveLoop, after moving position: const groundElevation = await getElevation(position.lat, position.lng); const vehicleElevation = groundElevation + 1.5; // eye level map.setCenter( lat: position.lat, lng: position.lng, altitude: vehicleElevation ); Use Google Roads API to snap to actual roads: