Fatal Frame For Psp May 2026
if (camera_mode && (pad.Buttons & PSP_CTRL_RTRIGGER)) // Take photo if (target_ghost_in_rect(center_screen)) ghost.health -= camera_damage; play_sound("shutter.wav"); flash_white_screen(0.1f);
if (pad.Buttons & PSP_CTRL_LTRIGGER) camera_mode = 1; // Store current position, disable movement player.can_move = 0; else camera_mode = 0; player.can_move = 1; fatal frame for psp