| Game | Role | Flyable? | |------|------|----------| | Halo: Combat Evolved | Final mission (Pillar of Autumn escape) | No (on rails) | | Halo 2 | Cairo Station launch tubes / background | No | | Halo 3 | "The Covenant" (bombing run support) | No | | Halo: Reach | Longsword flyover / space battle background | No | | Halo 4 | Brief cutscene (Infinity’s fighter bay) | No | | Halo 5: Guardians | Warzone map background element | No | | Halo: Spartan Strike | Playable (top-down shooter) | Yes (simplified) |
| Weapon | Quantity | Type | Target | |--------|----------|------|--------| | | 2 (nose) | Autocannon | Fighters, missiles, ground troops | | M58 ASGM-4 missiles | 8 (internal bays) | Air-to-surface/air-to-space | Ships, installations, vehicles | | M9103 50mm coilguns | 2 (wing roots) | Direct-fire kinetic | Light armor, Seraph fighters | | Shiva-class nuclear missiles | Up to 2 (external hardpoints) | Strategic yield (30-80 megatons) | Capital ships, space stations | halo longsword
In the words of a UNSC flight manual: “The Longsword does not outmaneuver the enemy. It outlasts them — and then outguns them.” If you need specific technical diagrams, pilot procedure manuals, or engagement tactics, let me know. | Game | Role | Flyable
The GA-TL1 Longsword (commonly just Longsword ) is the primary multi-role space/atmospheric fighter-bomber used by the United Nations Space Command (UNSC) from the mid-25th century through the Human-Covenant War and beyond. The GA-TL1 Longsword (commonly just Longsword ) is