// Generate random achievement progress generateRandomAchievements() { const achievements = {}; const achievementList = [ 'first_roll', 'millionaire', 'dice_master', 'lucky_streak', 'perfectionist', 'speed_demon', 'collector', 'gambler' ]; achievementList.forEach(ach => achievements[ach] = Math.random() > 0.8; ); return achievements; }
// Encode game data to import string encodeGameData(data) const jsonString = JSON.stringify(data); // Simple encoding - base64 + some obfuscation const encoded = btoa(unescape(encodeURIComponent(jsonString))); return this.addChecksum(encoded); idle dice import code generator
// Generate custom code const customCode = generator.generateCustomCode( diceCount: 3, autoRoll: true, luck: 75, speed: 50, totalRolls: 5000, totalScore: 25000, highestRoll: 30, achievements: first_roll: true, dice_master: true ); console.log("Custom Code:", customCode); const achievementList = [ 'first_roll'
// Create realistic game data with randomness createDefaultGameData() return version: this.version, dice: count: Math.floor(Math.random() * 5) + 1, // 1-5 dice upgrades: multiBuy: Math.random() > 0.5, autoRoll: Math.random() > 0.7, luck: Math.floor(Math.random() * 50), speed: Math.floor(Math.random() * 30) , stats: totalRolls: Math.floor(Math.random() * 10000), totalScore: Math.floor(Math.random() * 50000), highestRoll: Math.floor(Math.random() * 36) + 6, currentScore: Math.floor(Math.random() * 1000) , achievements: this.generateRandomAchievements(), settings: sound: Math.random() > 0.5, notifications: Math.random() > 0.3, theme: ['light', 'dark'][Math.floor(Math.random() * 2)] ; achievements[ach] = Math.random() >