Jsk Studio F95zone !exclusive! May 2026
If F95Zone does expose a public API , the Bridge can fall back to HTML scraping (with a small cheerio ‑style parser). All scraping logic lives behind an abstraction layer so the same UI works no matter which method is used. 5️⃣ Security & Privacy Considerations | Concern | Mitigation | |---------|------------| | OAuth token leakage | Store token encrypted using the IDE’s secret‑vault (e.g., VS Code secret storage). Refresh tokens are never written to disk unencrypted. | | Cross‑site request forgery | All POST/PUT calls use the Bearer token header; no cookies are used. | | User‑generated markdown | Escape any raw HTML before posting; only allow a whitelist of tags ( <b> , <i> , <img> ). | | Rate limiting | The bridge respects the Retry‑After header from F95Zone and backs off exponentially. | | Data retention | No forum content is persisted longer than 30 days on the local machine; the user can clear the cache from the settings page. | 6️⃣ Sample Code – Minimal Node/TypeScript Client The snippet below shows the core “post‑or‑update” logic. It can be dropped into the plugin’s backend ( src/backend/f95Client.ts ). // f95Client.ts import fetch from "node-fetch";
The goal is to give developers who use (a generic game‑development environment) a safe, low‑maintenance way to keep their games visible on F95Zone (a popular community forum for indie/erotic games) without having to manually copy‑paste URLs, screenshots, or update threads. 1️⃣ Feature Overview Name – JSK Studio F95Zone Bridge (or simply JSK‑F95Connector ).
| Use‑case | How the Bridge helps | |----------|----------------------| | on F95Zone when a build is published from JSK Studio. | Generates a markdown‑ready post with title, description, version, changelog, cover‑art and download link. | | Sync changelog & screenshots whenever a new commit is pushed to the project repo. | Updates the existing thread (or creates a new “Update” post) with the latest screenshots and release notes. | | Two‑way notification – get forum replies or private messages inside the JSK Studio UI. | Shows a badge in the IDE with the count of unread forum replies; clicking opens a small chat‑like panel. | | User‑based access control – only allow verified developers to post on behalf of the game. | OAuth2 login via F95Zone’s API (or a custom token flow) stores a short‑lived access token per developer. | | Analytics dashboard – view page‑views, download clicks, and “likes” directly in the studio. | Pulls public statistics from F95Zone (or parses the thread HTML) and visualises them in a tab. | 2️⃣ High‑Level Architecture +-------------------+ +----------------------+ +-------------------+ | JSK Studio IDE | HTTP | JSK‑F95Connector | HTTP | F95Zone API / | | (plugin UI) +--------->| (Node/TS backend) +--------->| Webhooks / HTML | +-------------------+ +----------------------+ +-------------------+ jsk studio f95zone
/** * Simple markdown builder – you can replace this with a template engine. */ export function buildReleaseMarkdown(opts: version: string; changelog: string; downloadUrl: string; coverImgUrl?: string; ): string const version, changelog, downloadUrl, coverImgUrl = opts; return ` # $opts.version – New Release!
/** * Helper – perform an authorized request. */ async function authFetch( url: string, token: string, init: RequestInit = {} ) { const res = await fetch(url, { ...init, headers: { ...(init.headers ?? {}), Authorization: `Bearer $token`, "Content-Type": "application/json", }, }); If F95Zone does expose a public API ,
## Changelog $changelog `;
import createThread, appendComment, buildReleaseMarkdown, from "./f95Client"; Refresh tokens are never written to disk unencrypted
## Download [Get the build here]($downloadUrl)