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Pixel Shader 1.1 (2024)

Games like Doom 3 , Far Cry , and Half-Life 2 eventually required PS 1.1 or higher, cementing it as the minimum entry for early cinematic real-time graphics. Today, it’s a relic—but every pixel shader written in HLSL or GLSL owes a quiet nod to that tiny, 12-instruction pioneer. Would you like a more technical version, or a short paragraph suitable for a presentation slide?

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