(Selected – would include Kazhdan, Botsch, O'Brien, etc.)
The increasing demand for real-time 3D surface processing in fields such as autonomous navigation, medical imaging, and digital twins has highlighted a critical bottleneck: handling cracked surfaces — thin-sheet meshes with discontinuities, partial fractures, or topological holes — at interactive speeds. Existing methods (e.g., Poisson reconstruction, volumetric diffusion) are either too slow or over-smooth fine crack features. We introduce Quicksurface Cracked (QSC) , a novel framework that combines fast marching distance fields with local graph-based crack detection to achieve two contrasting goals: (1) rapid healing of spurious cracks from scanning artifacts, and (2) physically plausible crack propagation for fracture simulation. We demonstrate that QSC runs an order of magnitude faster than volumetric methods while preserving millimeter-scale crack topology. Empirical results on 500+ real-world scans show a 94% reduction in false hole fill errors and real-time fracture rates of 60 fps for meshes with up to 500k triangles. quicksurface cracked
Quicksurface Cracked: Real-Time Topological Healing and Fracture Propagation in Imperfect 3D Meshes (Selected – would include Kazhdan, Botsch, O'Brien, etc
(Generated for draft) Affiliation: Computational Geometry & Graphics Lab We demonstrate that QSC runs an order of