Ultimate Home Tycoon — Script

-- Helper: Save player data local function savePlayerData(player) local userId = player.UserId local data = playerData[player] if data then local success, err = pcall(function() dataStore:SetAsync(userId, { Money = data.Money, CurrentHome = data.CurrentHome, Upgrades = data.Upgrades }) end) if not success then warn("Failed to save data for", player.Name, err) end end end

-- Create leaderstats for each player local function setupLeaderstats(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" local cash = Instance.new("NumberValue") cash.Name = "Cash" cash.Value = playerData[player].Money cash.Parent = leaderstats local home = Instance.new("StringValue") home.Name = "Home" home.Value = playerData[player].CurrentHome home.Parent = leaderstats leaderstats.Parent = player end

-- Give money to player local function giveMoney(player, amount) local data = playerData[player] if data then data.Money = data.Money + amount -- Update leaderstats local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = data.Money end end end end ultimate home tycoon script

-- Upgrade button local upgradeBtn = screenGui:FindFirstChild("UpgradeMultiplierBtn") if upgradeBtn then upgradeBtn.MouseButton1Click:Connect(function() upgradeRemote:FireServer("IncomeMultiplier") end) end

-- Player data table local playerData = {} err = pcall(function() dataStore:SetAsync(userId

-- Purchase home local function purchaseHome(player, homeName) if canBuyHome(player, homeName) then local data = playerData[player] local price = HOME_PRICES[homeName] data.Money = data.Money - price data.CurrentHome = homeName savePlayerData(player) -- Notify player local msg = Instance.new("Message") msg.Text = player.Name .. " upgraded to " .. homeName .. "!" msg.Parent = workspace game:GetService("Debris"):AddItem(msg, 3) -- Update visual (example: teleport to new house area) local spawnLocation = workspace:FindFirstChild(homeName .. "Spawn") if spawnLocation and spawnLocation:IsA("SpawnLocation") then local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame = spawnLocation.CFrame end end return true end return false end

local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") { Money = data.Money

-- Start income generation coroutine.wrap(startIncomeLoop)()

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