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Orb Of The Warlock Code [top] Direct

As an action, you can shatter one ongoing spell effect of 5th level or lower within 60 feet (no action required to identify). The spell ends as if dispel magic were cast at 5th level. If the spell was cast by a creature bound by a pact (warlock, fiend, celestial, or fey bound by contract), the orb drains 1d4 hit points from the caster per level of the spell and transfers them to you as temporary hit points.

When you roll a 1 on an attack roll or saving throw using Charisma, the orb punishes the lapse. You take 2d10 psychic damage (no save), and for 1 minute, any creature that can hear you understands your surface thoughts as if under Detect Thoughts . Cursed Nature This item is cursed . Attuning to it extends the curse to you. While cursed, you cannot willingly part with the orb. Moreover, once per week at midnight, the orb forces you to make a DC 18 Charisma saving throw. On a failure, you must perform one minor, irrational act that honors a “lost clause” of its original pact—e.g., spill blood on a legal document, refuse to speak for 6 hours, or give away a meaningful possession. The DM chooses the act. orb of the warlock code

Wondrous item, legendary (requires attunement by a warlock) As an action, you can shatter one ongoing

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